The NOT white demo update


So while my sprite guy is still making my giant Weiss boss sprite, I've completely procrastinated on designing 'white content' buuuttttt, have been busy... Basically a week of bug hunting, re-balancing, quality of life feature adding.

This change log below is only a part of the changes... so many little thing under the hood, effects, game feel alterations, tons of things, oh and a much much much closer to final Weiss is available now

Change Log:
GENERAL:
Page memory LVL3,4/Endless reduced from 800mb to 400-600mb, optimization
Ranking system for 'Red like Roses' added
Endless hi-score saved
Animation controller rewrite, less glitches
New Dash system and semblance re-balance
BACKDASH... stand still hit butt1 = dash backwards a small amount
LOW DASH... while moving hit butt1 = dash forwards and attack
CHARGE DASH... HOLD butt1 = full charge, faster, longer, more damage
Re-re-rebalance of I/Stun values
Faster credits
Updated Credits 
Cutscene jump bug squashed, again.
Cutscene character direction fix

DEV:
L2/BUTTON 7 enables debug values in DEV ROOM
RND crashes... less of
Health resetting on transition fix
LVL 3 transition fading bug/all level transitions fixed
All particle code pushed across game
All enemy using consistent code
Jump code infinite jump skywalker bug fix
CODE CLEAN
Ruby bullets work on Knight
Weiss particles on slime

MENU:
Rework of main menu for future levels
Real pause menu added, settings and Alt+TAB allowed
Endless text moved to main menu
Menu control profiles for XB/PS4/Custom, with graphics
menu text cut off glow

Sound:
Sound pop fix
Louder spawn howls 
Null Music bug 

Ruby now stops momentum on the first attack (Attack1, frame1). After frame 1, slow movement can made to move player in a limited space. (Attack1, frame 2) onward allows for dash canceling all the way up to (Attack2, frame 3).
From (Attack2, Frame4-6) Momentum is locked at 0, (no dash canceling allowed)
Attack 3, has no restrictions at all.
Jump to Jump-Dash attack height restriction lowered, originally you had to be above a certain height before hitting DASH, this has been lowered and its behavior altered slightly. Now as long as you press (Direction+jump) then you will jump-dash. 
Although you can still jam this feature but slamming all three controls at once, as the game trys to implement a dash-long jump, I consider this a feature not a bug. As it forces you to learn the very forgiving combo timings rather then button mash.

Files

RWBY_FL_release_ALPHA_09_23022020_1.rar 150 MB
Feb 23, 2020

Get RWBY Fading Light

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